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Date: 12/03/08
Posted by: Black Monk
No April Fools for this year!
Things are progressing steadily. Makro and Blaze and JBravo are hanging around a bit more in IRC, lately. TTI is chugging away at the UI with Makro. I've been messing around with some of the code layout, cleaning things up a bit and trying to get the Visual Studio project files to compile correctly. So currently our mod/game code compiles with some updated QVM generation script on Windows (buncha .bat files) and it compiles in Visual Studio 2008. The makefile still makes me scratch my head, but JB is the one who deals with that and it works for him, so hey!

That's handy for debugging and all that jazz. We'll be integrating a bit with ioquake3 and customizing it, so we'll just use their project files and makefiles when the time comes. Luckily I've been messing around with getting the ioquake3 Visual Studio project files actually working, so it should be pretty painless.

In anticipation with releasing Reaction as a free, standalone game, I'm starting to get my ducks in a row with permissions to use content. We have always intended, even before my time and before the RQ3 project really got underway, to release the code for free. To that end, we'll be releasing it under GPLv2 which should be compatible with the Q3 code release and with the work done for ioquake3. For the content, it's a bit trickier, but I am hoping to release as much as possible under a Creative Commons license, specifically this one:

http://creativecommons.org/licenses/by-nc-sa/3.0/

I'm starting the process of getting in touch with everyone I can to get permission to release their work under this license. And by work, I mean .map files, .3ds files, everything we can provide.

If you've contributed stuff to RQ3 in the past, feel free to email me at monk@rq3.com to let me know if it's ok (or if it's NOT ok) to release your work under that license I linked above. I've already run into some way old email addresses that have bounced and I know there are probably some others that are abandoned and never checked anymore, so I'll be posting some names here to see if anyone reading this has some leads for me to follow. And, of course, I'll end up harassing people in IRC as much as possible! :D

Thank you for your continued support and keeping track of us over the years. While we originally created RQ3 because we were fans of AQ2 and did it out of love of the game and for the other fans of AQ2, we also want to make something we're proud of. And we have done just that! However, we did feel it needed some final cleanup and tweaking before releasing it to the rest of the world, sourcecode and all, and apologize that it's taken this long to clean up our house before inviting friends over for a visit, so to speak! But we're getting there! No specific release date is currently planned, but I'd venture a guess of a few months. Not much work left to do but we do it in our spare time, so progress is not quick but it is steady.