This FAQ is constantly evolving and subject to change as the mod progresses. Check back here
periodically for the latest FAQ and the main page for the latest news on Reaction.
» Table of contents
» Reaction general
» Mod development
» About us
It's all explained in the About
Presently, you will need a copy of Quake 3: Arena and a computer that meets or exceeds its
system requirements (for smooth gameplay, we highly recommend the latter). We have bot
support so you can play with yourself but we do also recommend a good internet connection for
finding and playing on online servers. A good bet is a Geforce 3 class video card and 512 MB
of RAM at the very least. We'd appreciate a better video card and more RAM though.
Hopefully before the end of time. We do have some plans for the next version. Hopefully we
can pull them off!
The name was decided upon to avoid conflict (legal, ethical, or otherwise) with the
series of modifications made by the A-Team. Besides, doesn't Reaction
have a nice ring to it? :)
Our gameplay features were based on the last official version of Action Quake released from
the A-Team, version 1.52. A-Team released the source code for people to use as they saw fit.
As a consequence, there are 30+ variants of Action Quake. One of the most popular ones is
called AQ:TNG (The Next Generation). If you are a European player or a new North American
player, you may be more familar with this version which has some slightly different
gameplay elements. As some of the developers who worked on AQ:TNG also have worked on
Reaction, some of these features have made their way into the game. However, bear in mind
that Reaction is NOT based on AQ:TNG. It is based on AQ 1.52 and any additional features
may or may not bear some resemblence to an existing version of Action Quake, be it AQ:TNG
or AQ:ETE or AQ:Heroes, etc.
Like Action, the emphasis of Reaction is gameplay and not weapon selection. A submachine gun
is a submachine gun. A pistol is a pistol. If you really want an AK-47, we do have weapon
replacements available. Turn the M4 into an AK-47! Make your pistols gold-plated! Ditch the
knife for a katana and shuriken!
Deathmatch, teamplay, capture the briefcase (CTB, kinda like CTF), team deathmatch, and
matchmode for tournament play.
Heck yes! They are great in deathmatch, decent in teamplay, and they even give a decent try
The team made its best effort to duplicate the feel of Action Quake 2.
Some of these issues were present in Quake 2 because PAK-file checks were not implemented.
However, Quake 3 does natively support this under its pure server option and can be
utilized at the server operator's discretion. However, cheats such as "see-through video
drivers" are beyond our control. We recommend using and ENABLING Punkbuster. We also
recommend server ops take advantage of the cvars.cfg file. The team actually had done some
anti-cheat work and for a while was the only mod that could block certain Quake 3 cheats,
but we have not maintained this effort as it's not really our intent. We just make the
game, not the anti-cheat!
The code team has done their best to implement Quake 2's physics into Quake 3 - this
includes strafe-jumping, double-jumps, ramp-jumps, and so forth to achieve the proper
Post on the forum in the Focus Group. However, think it through before posting!
If you have something like a map, model, or skin to contribute, hang on to it and give us
a shout on the Reaction forums. It's almost a guarantee that we will see it.
Backlot is the place to go. It hosts a very comprehensive RQ3 mapping guide and should
answer any Reaction mapping-related questions you may have. Of course, you should already be
familiar with Quake 3 mapping basics to understand what's going on. We also have a mapping
manual available on the Backlot for download. It is a very detailed guide to Reaction
mapping. Check our website's download section for the appropriate file locations.
Chances are it will not be ported by the team. However, that does not disallow its chance to
get into Reaction. Any interested third-party mappers can still contact the original map
author for permission and port it him/herself for the community.
Almost everyone has differing opinions on what are "good" AQ2 maps. Not everyone will like
while others will just love actcity2
. Because of that, it is not
possible to port everyone's favourite maps. However, any inclined mapper (or mapper-to-be)
who wants to port an AQ2 map can take the initiative to contact the original author, use our
mapping guides, and port it. Because someone will probably like the map, someone will
probably appreciate it. We don't port maps that we don't have permission to port. It's
unethical and immoral to steal someone's work without their consent. We ask that community
mappers abide by the same standards.
Please post it in the forums! The Focus Group is the appropriate forum for gameplay
suggestions and bug reports. If you think you found a unique bug, then only after searching
through the messages and archives to ensure no duplicate reports are listed should you post
the bug in the forum.
Why, the website and forums, of course. =)
No. The A-Team (creators of the original Action Quake 2, not to be confused with Mr. T
and the gang) are aware of this modification, but are not participating in its development.
This isn't often asked but is usually implied because of the modification's name. We
are NOT Team Reaction. They are the fine folks who brought the Quake community great mods
. We used to simply go by the Reaction Quake 3 Team.
Now we have taken to calling ourselves Boomstick Studios
The Reaction Quake 3 Team is not seeking permanent members at this time. We will make
announcements or contact individuals personally if we require additional members in the
We periodically generate internal test versions for TESTING purposes among team members
and beta testers and NOT general consumption. You will not find any such links to these
versions on this website.
The SPAS-12 will not replace the M3. However, the thought was juggled around on the
messageboard early in development.
Look closer. It's not a smudge, but a Homosaurus.